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Hpm victoria 2
Hpm victoria 2








hpm victoria 2

Changed pops needs, units maintenance needs and some res required for the units recruitment. Swapped HPMs precious goods and Vanila Precious Metals icons, because it makes more sense this way. Added different icons for the res and descriptions. Those goods bring almost no income if there is no overproduction, but it will bring the income to cover some luxury needs if the overproduction exists. Mostly artisans from big countries will work on those, it doesn't disturb small countries artisans production. Those are Extra Food Redistribution, Colonial Goods Redistribution, Miscellaneous Goods Redistribution, Necessary Goods Redistribution, Luxury Goods Redistribution. Did it by adding 5 new resources for the artisans to produce.

hpm victoria 2

Fixed Global Overproduction of the consumer goods. Added changes to the interface from the PDM and did some additional fixes to those and new ones too. Added new buildings, such as Grain Farm, Fruit Plantation, Sheep Ranch, Cattle Ranch, Opium Plantation for the farmers Forestry, Charcoal Mill and Tropical Charcoal Mill for the labourers. Added buildings and resources from the PDM, such as Gunpowder Mill and gunpowder res, Wool Mill (for textile production using wool), Banks and financial services res, Stables and horses res, Boots Factory and boots res, Pharmaceutical Plant and pharmaceuticals res. So, basically this is submod and fix for the HPM mod.










Hpm victoria 2